High Poly Render
Screen from CryEngine3 with imported mesh+AO+Normals
This one has 3 submaterials
1- Main color map - will use a simple neutral gray/white with some detail as the base so I can hue shift it to get some variations on the colors
2- Decals - Will share the texture space with the decals for Trains/Crane and other elements.
3- proxy - standard submat for the collision.
Will get on with texturing that asap.