Saturday, 7 April 2012


A quick High poly and a bake for today's work. I have left out some small rivet details etc,  as it would require less time to produce them inside photoshop with nDo2

High Poly Render

Screen from CryEngine3 with imported mesh+AO+Normals

This one has 3 submaterials

1- Main color map  - will use a simple neutral gray/white with some detail as the base so I can hue shift it to get some variations on the colors
2- Decals  -  Will share the texture space with the decals for Trains/Crane and other elements.
3- proxy  - standard submat for the collision.

Will get on with texturing that asap.

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