Finished the container Texture and decal set. The container is using a 1x1024 texture. I used additional sub-mats to control which parts to tint. In this case the case is separated from the bits from the front so they won't get tinted with the rest. Mesh is also using a 512 decal sheet which is shared between train and container decals. I've spend a bit of time to make some fictional names for the cargo companies... :P
Her is how it looks in CryEngine.
This took more time than I had planned for it but at least its done properly. I blame CryEngine for crashing and messing up .cgf files along with the material for container that I had to redo.