Texturing some props at the moment. Just a quick update on how stuff looks. Got just the bucket to finish on this texture sheet. I've put the barrel on a neutral gray so that I can duplicate the material in the material editor and hue shift it to get some different color variations. Just need to make a "barrel_b" mesh with a different set of decals and a slight shilouette change on the top and bottom bits like it has been pushed by pressure from the inside for an even better variation.